The Foundry Mari 4.6v2 free latest version offline setup for Windows 64-bit. It is a professional application for creating 3D drawings and paintings and provides an ultimate creative solution for handling the 3D content. The Foundry Mari 4.6v2 Overview A powerful 3D drawing and painting solution, The Foundry Mari 4.6v2 comes with a variety of powerful tools for creating unlimited 3D paintings. The Foundry Mari 3.3v1 for Windows & Mac Painting MARI’s cutting-edge paint tools give you the freedom and flexibility to create truly stunning effects and detail, with the added advantage of full triplanar projection for faster scene set-up. These are the configurations that Foundry has tested with Mari. Due to the constantly changing and wide variety of computer hardware available in the market, we are unable to officially certify hardware. Download and install the latest graphics driver from the NVIDIA or AMD websites. Make sure that you are using 8.982.8.1 drivers or higher for. To use Mari after this trial period, you need either a valid subscription license, activation key, node locked license, or a floating license and server running the Foundry Licensing Tools (FLT):. Subscription Licenses - allows you to activate a single license or entitlement on any authorized device up to the entitlement's maximum number of. The Foundry MARI 3.1v3 1.5 Gb. The Foundry has released Mari 3.1v3, the latest update to its 3D texture painting software, adding a new Steady Stroke system for smoothing freehand paint strokes, and improving interoperability with Maya.New Lazy Mouse-style system for smoothing freehand paint strokes.
The Foundry's Mari 3D painting software is now available for the Mac. As the company made Mari 2.5 available to Mac users, it also announced a cross-platform 25% off sale on all versions of Mari, reducing the price to $1,495 through October 31. If you've never used Mari, you're in luck — the company is offering a 15-day trial version for free.
Mari runs on Macs with OS X 10.8.4 and higher and Nvidia Geforce650M/Quadro 4000 or better graphics hardware. AMD cards will be supported when Apple pushes out OS X 10.9. (With the release last week of the gold master of the new OS, nicknamed Mavericks, it's a near-certainty that it will ship later this month — probably along with the new Mac Pro.)
“We announced that Mari would be coming to the Mac at WWDC 2013 earlier this year, and are excited to be releasing it to the market today,” said Mari Product Manager Jack Greasley in a prepared statement. “We know MARI is a great fit for the Mac and can’t wait to see what users can do with this truly amazing tool on Apple’s hardware.”
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MARI’s cutting-edge paint tools give you the freedom and flexibility to create truly stunning effects and detail, with the added advantage of full triplanar projection for faster scene set-up.
Being able to import custom ABR brushes from Photoshop means that you can keep the brushes you know and love, while at the same time benefiting from a fully customizable brush engine. Additional brush features include a 'healing' brush for seam removal and duplication of texture detail and a ‘slurp' brush for smearing and dragging texture.
It’s possible to simulate a vast range of reflective surfaces using MARI’s advanced spherical environment mapping. All painting and shading tools are available in 3D projection paint mode and 'flat' UV paint mode, while tiled textures with masking make it simple to quickly cover large areas on models. A UV-less workflow (PTEX) lets you adjust texture size on a per-face level, allowing for near-limitless detail.
MARI gives you masked filters for colour correction, noise and masked blend constant color, with the added bonus of being able to preview all filters in real-time. An advanced channel masking engine supports mask painting and surface falloff and enables masking one channel to another
Advanced layering
The full power of a layer-based workflow along with adjustments, procedurals and advanced masking means that you can paint faster and with greater control than ever before with MARI. Procedural layers make it easy to create the look you want, seamlessly blending procedural and painted detail with the same toolkit. A powerful procedural engine is built into the heart of the layer stack, offering fluid, GPU-accelerated real-time procedural noises, patterns, projections and more.
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Realistic interactive preview
With MARI, you can create normal maps on the fly from bump maps, making it simpler and easier to generate and manipulate textures. Shadow support lets you cast real-time shadows on objects from multiple light sources and provides a customisable real-time 3D shader preview for things like specular highlights, displacement preview via bump mapping and colour correction. MARI also allows you to import multiple camera moves through which to view your model.
Geometry handling
MARI handles animated geometry and animated textures with ease, making it possible to isolate, select, mask and hide geometry per patch and face. Being able to have overlapping UVs means you can re-use the same texture across 3D models in any shared UV space, as well as handling multiple objects, versions and instances, with or without baked animation.
Handling very large 3D model data sets becomes simple with MARI’s ability to scale to over 1 million polygons for a single topology or mesh. MARI can also support large textures of up to 32K x 32K pixels and thousands of textures per model across different channels, allowing for almost infinite amounts of detail.
Color management
With OpenColorIO (OCIO), the open source color management solution from Sony Picture Imageworks, you can handle color transforms and image display across multiple applications by setting up a single profile to provide consistent colors across the board. A key tool in simplifying the color management process, OCIO is suitable for both visual effects work and animated features and is specifically geared towards post-production work.
System requirements
- Operating system : Windows 7 64-bit
Minimum hardware requirements
-Quad-core processor
-250GB disk space available for caching and temporary files (or a minimum of 50GB if you're working on a small project)
-At least 4GB RAM
-Display with 1680 x 1050 pixel resolution
-An NVIDIA or AMD graphics card with at least 1GB of RAM and OpenGL 3.2 Support (see ‘Tested graphics cards’ below) Please note that you need Mac OSX 10.9 or higher to run Mari on Mac with AMD cards.
*Displacement preview is currently only available on the cards and drivers that support OpenGL 4.0 or newer.
Tested graphics cards for Windows
-NVIDIA GeForce GTX 480
-NVIDIA GeForce GTX 580
-NVIDIA GeForce GTX 680
-NVIDIA Quadro (Fermi Series) 4000
-NVIDIA Quadro (Fermi Series) 5000
-NVIDIA Quadro (Fermi Series) 6000
-NVIDIA Quadro K2000
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-NVIDIA Quadro K4000-NVIDIA Quadro K5000
-AMD FirePro W7000
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-AMD FirePro W8000
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-AMD FirePro W9000
-AMD Radeon HD 7850
-AMD Radeon HD 7950
*Please download and install the latest graphics driver for your card from the NVIDIA or AMD websites. Please ensure that you are using 8.982.8.1 drivers or higher for AMD cards.
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Homepage : http://www.thefoundry.co.uk/products/mari/